Wellness Resources

Of 3,000 people surveyed, 97% responded that playing video games benefits their mental health and reduced feeling of isolation. This work was more market survey than research paper, but a

Holiday season brining a sense of isolation or lack of connection? Here are some games well known to promote community and togetherness. Expanding on the concept of video games as

Categorizing the many scientifically proven positive physical, emotional and social effects of video games. Steven Dekker & Chris ‘Locktree’ Slotboom‘s (2023) “Benefits of Recreational Gaming”, is literally the “DM’s guide” to finding

Exergaming is Improving Cognitive and Physical Function In People With Memory Issues and Dementia. The combination of motion and action based video games continues to show great promise as a

This drug-free VR home based therapy just proved it can substantially reduce chronic neck and back pain as well as patient anxiety. The Harvard MedTech Vx Pain Relief Program was

China’s regulation of video game play is not working…and that might not be a bad thing. Since the Chinese government introduced limitations to control online play times for minors, there

Global industry survey finds video games are having a significant positive impact on human connection, loneliness and mental health. For the first time, national trade associations (NTAs) serving the video

Engagement and accessibility is a fundamental challenge with teen mental health. This app might have cracked the code. The study on BeMe Health was conducted in collaboration with Stanford University and was

The power of play is the true therapeutic potential for video games. This article, which is not about video games, outlines the power that applies to all forms of play

When it comes to digital health apps, the two groups I typically hear talked about the most are Boomers (They’re aging! They need health care!) and Millennials, the first digital

There are many theories as to why games are good vectors for learning and behavior modification. They let us fail safely, experiment with novel and unusual roles, and mimic the ways

I’ve been designing games and gamified apps that improve health and wellbeing for around a decade. When I first started designing in this sector, things were fuzzy and ill-defined. People