Video games and neuroscience combine to revolutionize brain cell tracking. The convergence of gaming and neuroscience is real and pushing boundaries for both industries. In this case, rather than tracking
When I was a kid I would smash the monopoly board when I lost – but no one ever thought to blame Hasbro. Another article and professional who is missing
Video games can shape our lives – but there is deep disagreement on how. I am up for a good debate on the merits of media and its role in
What’s in THAT game. A case against video game addiction. Yesterday I floated a Psychology Today article that laid out the case for video game addiction as a specific diagnosis.
What’s in a game? A case for video game addiction. We can become addicted to many things; food, drugs, alcohol, love, baseball and sunsets (I am guilty of several of
There are many theories as to why games are good vectors for learning and behavior modification. They let us fail safely, experiment with novel and unusual roles, and mimic the ways
Immersive Medicine — the compelling nature of video games powering a deeply effective therapeutic. Only through a true blending of experiences, with equally talented players focused on an “engage, then
Psychedelics and gaming – optimizing the brain for accelerated learning? Researchers recently discovered a unique property of psychedelic drugs: they can reopen “critical periodsâ€, times when the brain is highly
Blaming video games for violent tragedies takes the spotlight off of what really needs to be fixed in our society. Since 1976, video games have been a point of controversy
Not all screen time is created equal. Time playing video games is not the same as time spent in social media. The notions of “screen time†are changing as we
With billions of hours spent gaming worldwide, scientists have been delving into the effects of this popular pastime, and what they found is fascinating! From improved attention and spatial skills
I’ve been designing games and gamified apps that improve health and wellbeing for around a decade. When I first started designing in this sector, things were fuzzy and ill-defined. People