Video games have been recognized as Digital Therapeutics for over a decade now. A meta study conducted by the University of Pittsburgh and republished by The National Institutes of Health (NIH) in 2013, revealed
By 2014 researchers and journalists had already figured out that playing video games as a family is beneficial. This Forbes article digs into several studies from a decade ago, where
Video games are shown to improve skills vital for productive and efficient working relationships. This study was published in 2017 and it represents some of the great “independent†research work
Video games, mental health and sleep are closely connected, and for good reason. A recent study published in the National Institute of Health found that video games can provide a
Why video games make us happy. An amazing article that got the science right over 10 years ago! A decade later, hundreds more studies have only further affirmed what scientists
A massive 116 study meta-review (from 2017!) reveals video games are capable of changing our brain shape and function. Marc Palaus and team reviewed 22 gaming studies exploring structural changes in
Almost a decade later all of these predictions about the positive effects of gaming have been proven to be true. This 2015 opinion piece caught my attention. It was written
Shooting zombies and repelling aliens can lead to lasting improvement in mental skills. Enjoy this Scientific America article outlining 20 years of research about the positive mental effects of action
Immersive Medicine — the compelling nature of video games powering a deeply effective therapeutic. Only through a true blending of experiences, with equally talented players focused on an “engage, then
Tetris is Russian for Fun, Foreign Intrigue and Now Therapy…?! Though video games have certainly come a long way since the creation of Tetris in 1984, there is something about
Active Video Games (Exergames) Provide Both Physical and Emotional Relief to Adults and Children Facing a Myriad of Health Challenges. This study by Emma Stanmore and her associates at University
Almost 15 years ago, I worked on accessibility tools building controllers and speech enhancement tech that provided increased access to computers and other electronics. But, honestly, I never really thought