That is NOT Immersive! Study finds that VR breathing interventions are NOT more effective at improving mental health outcomes than non-VR alternatives. It seems that some in the digital therapeutic
Curated by Ryan Douglas. There is a lot of hype behind the breathwork work trend(s) – is this all too good to be true? The answer is, #breathwork is a simple way to
Active Video Games (Exergames) Provide Both Physical and Emotional Relief to Adults and Children Facing a Myriad of Health Challenges. This study by Emma Stanmore and her associates at University