Mental Health Resources

Recently DeepWell DTx worked with a group of New York City emergency response workers to test Zengence (the first ever action video game for mental health). Some feedback? “It’s one of the

Research published in Translational Psychiatry revealed that video game training enhances attention and brain connectivity, offering a promising new approach to treating schizophrenia. Previous research has shown that playing certain

Extended Reality (XR) continues to show promise as a tool for positive mental health. “Participants in the study demonstrated equivalent improvements using XR-(therapy) compared to traditional (therapy). XR-participants also reported

A recent study delved into the ties between violence and video games in a unique way. Instead of exploring if video games cause violence, the focus was on whether psychopaths

Breathe deeply in battle: “Zengence combines breathing exercises with hard-hitting action for a thrilling mix.” “In Zengence, players use controlled breathing and the resulting exhalation into the microphone as a

When DeepWell DTx started its journey we were looking to quantify what it was about video games that impacted mental health in such a positive way. We were not prepared for two

Gratitude is a often underappreciated path to positive mental health. There is a mindset and conditioning that helps us see the best of a moment, grow through adversity and appreciate

There has been considerable debate and conflict over the impact of simulated violence in video games for 50 plus years. Fortunately, last year, Stanford researchers put a definitive stake in

Motion and play combine for physical and emotional benefits. The use of motion in play, specifically video games, has been shown to provide both physical and emotional stress relief. When

There are a series of game mechanics that have specific overlap with therapeutic mechanisms, making certain games well suited for delivering stress reduction therapies. Distraction elements such as visual spatial

Study focuses on action video games ability to address adolescent anxiety. Here is an opportunity to participate in a study that will measure commercial video games viability as a treatment

“After a couple of meta-analyses, it’s pretty clear that there is no causation [between video games and real-world violence].” In fact, research by Granic and others has instead found consistent