Hello community, I wanted to share a conversation we had with Ryan a while back on the potential of digital therapeutics: In MAGICademy’s Season 3 Episode 5, Ryan Douglas, founder of
It’s easy to get lost in a sea of objective data in science, often disregarding subjectivity. Not out of perceiving it as unimportant, rather it’s mostly because there are few ways
I don’t normally hit the brakes this hard at the very start of an article, but I think a lot of people reading this might have a sharp, instinctive reaction
When it comes to digital health apps, the two groups I typically hear talked about the most are Boomers (They’re aging! They need health care!) and Millennials, the first digital
There are many theories as to why games are good vectors for learning and behavior modification. They let us fail safely, experiment with novel and unusual roles, and mimic the ways
I’ve been designing games and gamified apps that improve health and wellbeing for around a decade. When I first started designing in this sector, things were fuzzy and ill-defined. People