Gaming Resources

Sneak Preview! Get the first look at this amazing review that details how video games use creative play to enhance brain plasticity and therapeutic response. This study is set to

A massive 116 study meta-review (from 2017!) reveals video games are capable of changing our brain shape and function. Marc Palaus and team reviewed 22 gaming studies exploring structural changes in

Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders This review offers a comprehensive picture of the effectiveness of video games, (including

Psychology Today – the concept of video game addiction is flawed. One of the greatest challenges with sharing the incredible potential video games hold as mental health treatments is overcoming

Guided play, the domain of great video games, is found to be most effective at accelerating learning. “While free play is crucial for children’s well-being, recent research emphasizes that guided

Video games have been delivering happiness for over 50 years. Authentic feelings promote the most powerful positive emotions. This article focuses on some of the many ways that well designed

Super Mario Odyssey reduces depression symptoms by nearly 50%, beating out brain trainers, pharmaceuticals and traditional therapies by a wide margin. Study author Moritz Bergmann and his colleagues wanted to

I want a job as a Lego Therapist! This is a real thing and the therapeutic benefits of playing with Lego turn out to be incredible. This article is great

War games and other commercial video games foster and increase personal resilience. Shall we play a game? Resilience is the ability of a person to quickly adapt to threats, negative

Studies show that partners and families who play video games together are happier and have stronger family bonds. Whether it’s slaying zombies, solving puzzles, or exploring virtual worlds, playing video

A United Nations Report: Video Games and Mental Health, A Surprising Ally. European gamers credited their gaming experiences with boosting creativity (73%), refining problem-solving skills (66%), and enhancing cognitive functions

Video games will be used to better understand Parkinson’s disease and build large scale neurological models. Parkinson’s is the second most common neurodegenerative disease after Alzheimer’s. Approximately 500,000 Americans are