Study focuses on action video games ability to address adolescent anxiety. Here is an opportunity to participate in a study that will measure commercial video games viability as a treatment
Distraction has been shown to be a powerful tool for addressing pain and anxiety. When immersive media is added to the mix, its power becomes exponentially amplified. In this controlled
A first of it’s kind digital therapy for major depressive disorder opens up opportunities for market growth. The U.S. Food and Drug Administration (FDA) has cleared the first prescription digital
Advance Release: New study shows violent video games decrease stress for many players. The 54 participant study, set to publish on February 1st, shows violent video games did not induce
This research study further clarifies the facts about video game violence. The study involved 89 male participants who had little to no prior experience with violent video games. This specific
Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders This review offers a comprehensive picture of the effectiveness of video games, (including
Super Mario Odyssey reduces depression symptoms by nearly 50%, beating out brain trainers, pharmaceuticals and traditional therapies by a wide margin. Study author Moritz Bergmann and his colleagues wanted to
VR video games are more effective at reducing anxiety and pain in patients than passive VR media. Nature Scientific Reports: Clinical effects of different virtual reality presentation content on anxiety
This drug-free VR home based therapy just proved it can substantially reduce chronic neck and back pain as well as patient anxiety. The Harvard MedTech Vx Pain Relief Program was
Expert video gamers show lower levels of generalized anxiety and significantly better attention when compared to non-experts… and they’re just more chill. This 2022 study looked at the impact of
Can Video Games Make You More Creative? – They can, but it matters how you play them. This experimental study included 352 undergraduates and compared the effect of playing “Minecraft”
This case-control study of 2217 children showed enhanced cognitive performance in children who played video games vs those who did not. Bader Chaarani, PhD and his associates in the Department