VR video games are more effective at reducing anxiety and pain in patients than passive VR media. Nature Scientific Reports: Clinical effects of different virtual reality presentation content on anxiety
This drug-free VR home based therapy just proved it can substantially reduce chronic neck and back pain as well as patient anxiety. The Harvard MedTech Vx Pain Relief Program was
China’s regulation of video game play is not working…and that might not be a bad thing. Since the Chinese government introduced limitations to control online play times for minors, there
Anxiety patients express preference for VR based exposure therapies over in-person treatments. One in five Americans are dealing with anxiety on a level that medical intervention is warranted. Unfortunately, the
This study powerfully demonstrates the potential video games wield for the treatment of mental health. Dr. Federica Pallavicini‘s work is a cornerstone for the theories DeepWell DTx developed and the practices we deploy
The convergence between Neurosurgery, VR and video games is paradigm shifting. The initial focus for Virtual Reality in Neurosurgery has been pre-surgical planning. But, as this excellent NIH study demonstrates,
The threat of video games! A critical view of the common misinformation about gaming verses the available research.. Yesterday, I came across another article raising concerns about the numerous potential
Expert video gamers show lower levels of generalized anxiety and significantly better attention when compared to non-experts… and they’re just more chill. This 2022 study looked at the impact of
Can Video Games Make You More Creative? – They can, but it matters how you play them. This experimental study included 352 undergraduates and compared the effect of playing “Minecraft”
VR is Proving to be a Powerful Treatment for Stress, Anxiety and Depression, but there is still work to be done. This very well done systemic review by Psychologist Federica
This case-control study of 2217 children showed enhanced cognitive performance in children who played video games vs those who did not. Bader Chaarani, PhD and his associates in the Department
Curated by Ryan Douglas. There is a lot of hype behind the breathwork work trend(s) – is this all too good to be true? The answer is, #breathwork is a simple way to