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Expert video gamers show lower levels of generalized anxiety and significantly better attention when compared to non-experts… and they’re just more chill. This 2022 study looked at the impact of
OK! This Might Change Everything… Specifically, this might be exactly where video gaming and medicine begin to merge in an even more engaging and powerful way! A gaming streamer named
A VR experience can elicit a response indistinguishable from LSD or magic mushrooms. A VR experience called Isness-D, measured on four key indicators used in studies of psychedelics, showed the
After years of living with crippling fears, patients are getting relief after six weeks of treatment – how? We are all scared of something. It may be spiders, climbing ladders
Tetris is Russian for Fun, Foreign Intrigue and Now Therapy…?! Though video games have certainly come a long way since the creation of Tetris in 1984, there is something about
However we choose to do it, play is an important factor in our mental and physical health. It is an optimism generating outlet where we can embrace novelty, be rewarded
Can Video Games Make You More Creative? – They can, but it matters how you play them. This experimental study included 352 undergraduates and compared the effect of playing “Minecraft”
This research shows that video games can make you smarter, but not all of them. The ones that do may surprise you! Many off-the-shelf games were not shown to improve
There is an evolution in the understanding of video games for parents – with a large majority of kids playing games what have we learned? “Are games bad for my
This study from the University of Oxford used data and survey responses from 2,756 “Animal Crossing: New Horizons“ players to confirm some great news. When it was all distilled down,
VR is Proving to be a Powerful Treatment for Stress, Anxiety and Depression, but there is still work to be done. This very well done systemic review by Psychologist Federica
This case-control study of 2217 children showed enhanced cognitive performance in children who played video games vs those who did not. Bader Chaarani, PhD and his associates in the Department