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Studies show VR based digital therapeutic reduced injection pain in children aged 4 – 11 by up to 60% and anxiety by up to 40%. Fantastic results for Smileyscope a virtual reality

Music therapy is shown to reduce agitation and the need for medication in 67% of people living with dementia. Research reveals music’s incredible power to improve the lives of millions

Categorizing the many scientifically proven positive physical, emotional and social effects of video games. Steven Dekker & Chris ‘Locktree’ Slotboom‘s (2023) “Benefits of Recreational Gaming”, is literally the “DM’s guide” to finding

Exergaming is Improving Cognitive and Physical Function In People With Memory Issues and Dementia. The combination of motion and action based video games continues to show great promise as a

Virtual Reality (VR) game Beat Saber found to improve cognitive functioning and fine motor skills. No brian teasers here. Action and motion, two of the most studied and effective therapy

VR video games are more effective at reducing anxiety and pain in patients than passive VR media. Nature Scientific Reports: Clinical effects of different virtual reality presentation content on anxiety

Using Video Games To Enhance Talk Therapy — An overview of the therapeutic potential of VGT® The National Institutes of Health (NIH) published this brilliant article featuring the unique work of Francesco

Role playing video games are a powerful tool for exploring mental health. The story-telling abilities of these games allow players to become deeply invested in the world and its characters. 

Exploring the therapeutic potential of combining psychedelics and virtual reality (VR) to treat mental health. In this article, neuroscientist and author Dean Burnett digs into the basics of psychedelics, VR and new

This drug-free VR home based therapy just proved it can substantially reduce chronic neck and back pain as well as patient anxiety. The Harvard MedTech Vx Pain Relief Program was

China’s regulation of video game play is not working…and that might not be a bad thing. Since the Chinese government introduced limitations to control online play times for minors, there

Anxiety patients express preference for VR based exposure therapies over in-person treatments. One in five Americans are dealing with anxiety on a level that medical intervention is warranted.  Unfortunately, the