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Putting play at the center of the mental health treatment is showing great promise. I just completed an amazing online conference, where top professionals from the mental health space (based
A virtual reality medical training tool is being developed to save help children’s lives. Nearly a million children die each year from injuries sustained in accidents, according to the World Health
Scientists summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. Results of the studies indicate that playing video games not only changes
Who you represent yourself to be can shape who you are and how you feel. A part of video games I love is character creation and self representation. We are
Video games that tell a story about mental health are best made by those who have experienced mental health issues. Games can represent personal experiences unlike any other media. They
All media has the potential to heal. Immersive media has the potential to transform medicine. Kris Krüg did a wonderful job of summarizing our SXSW panel that discussed the role immersive media can
New video game eliminates injection pain and eases anxiety for young patients. Needle fear is a very real phenomenon and can be a high source of anxiety for patients and
Playing action video games is found to significantly increase alertness and attention in college students. Many folks are surprised to learn that action video games hold some of the greatest
Light and sound, the building blocks of video games and other immersive media, found to combat Alzheimer’s Disease. New research suggests 40-hertz sensory therapy can help flush toxic proteins from
Chronic pain is a health crisis impacting 20% of the US and European populations. Video games can help. This article from Nature magazine does a great job of looking at
Harvard is now offering a Master of Science in Media, Medicine, and Health! The new nine-month program is part of the Harvard Medical School and is designed for those interested
No, gaming isn’t a niche, violence-inducing pastime, it’s the defining entertainment medium of our time and perhaps a real answer for mental health. This article really resonated with me. It