Dr. Samuel R. Browd is dedicated to advancing the future of neurocare by empowering patients through real-time, continuous care using AI, machine learning, robotics, and immersive medicine. He serves as the Chief Medical Officer and is a founding partner of DeepWell DTx. Additionally, he has co-founded six more venture-backed startups foc
Dr. Samuel R. Browd is dedicated to advancing the future of neurocare by empowering patients through real-time, continuous care using AI, machine learning, robotics, and immersive medicine. He serves as the Chief Medical Officer and is a founding partner of DeepWell DTx. Additionally, he has co-founded six more venture-backed startups focused on future technologies, including Proprio, VICIS, Aqueduct Neuroscience, Navisonics, AllCylinders, and NeuFluent. Dr. Browd was recognized as the University of Washington School of Medicine Inventor of the Year in 2016 and has co-developed three products that were listed as Time Magazine’s Invention of the Year in 2017, 2019, and 2021. He was honored as the 2021 Congress of Neurological Surgeons Innovator of the Year.
Rachel Kowert, Ph.D is a research psychologist, visiting professor at the University of York (UK), and founder of Psychgeist, a multimedia production company for the science of games. She has 15 years facilitating global policy and product development through data driven research focused on mental health and trust and safety in games. Dr.
Rachel Kowert, Ph.D is a research psychologist, visiting professor at the University of York (UK), and founder of Psychgeist, a multimedia production company for the science of games. She has 15 years facilitating global policy and product development through data driven research focused on mental health and trust and safety in games. Dr. Kowert has been featured in various media outlets, including the Washington Post, New York Times, and Wired Magazine. To learn more about Rachel and her work, visit www.rkowert.com.
A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for nearly 20 years. He is the co-founder of NeuFluent and DeepWell DTx, a new video game publisher and developer dedicated to creating medically therapeutic gam
A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for nearly 20 years. He is the co-founder of NeuFluent and DeepWell DTx, a new video game publisher and developer dedicated to creating medically therapeutic games while maintaining 'best-in-class' gameplay. Ryan has participated in the commercialization of 20 medical devices, including treatments for depression, hypertension, women's health, chronic pain, and related neurological conditions. He holds pivotal patents for medical AI, robotics, and systems and frequently achieves FDA clearance for breakthrough therapies.
Hadijat Muftau-Lediju is a dedicated occupational therapist with a unique approach to therapy, integrating video games to enhance skill development. She has. Background with working with adults with brain injury, spinal chord injury, dementia , later on dedicating 4+ years in pediatrics in clinic and in the school system integrating video
Hadijat Muftau-Lediju is a dedicated occupational therapist with a unique approach to therapy, integrating video games to enhance skill development. She has. Background with working with adults with brain injury, spinal chord injury, dementia , later on dedicating 4+ years in pediatrics in clinic and in the school system integrating video games, tech and assisive tech along game design methods in therapy [ exp; executive functioning and inventory management, main quest and side quest and working memory] In addition to her contributions to DeepWell TDx, she serves as a consultant with Cephable, an assistive technology software company. Hadijat has also been a featured speaker at notable events, including the Game Devs of Color Expo (September 18-21, 2024) with her presentation "How Your Game Can Be Used in Rehabilitation and Therapy," and the 2nd Annual Black Girl Gamers Summit (August 3, 2024), where she discussed "Protect Your Mental." Committed to innovative practices, Hadijat strives to make therapy both enjoyable and impactful for clients of all ages.
Ryan Hartsell is an EMMY® Award Winning artist and 2024 SXSW Panelist that's been pioneering immersive content on and off set for Flight School Studio contributing to countless award winning productions all over the world including directing Oculus' Creator’s Lab, "The Evolution of Testicles," a 2018 SXSW Virtual Cinema selection, and Rai
Ryan Hartsell is an EMMY® Award Winning artist and 2024 SXSW Panelist that's been pioneering immersive content on and off set for Flight School Studio contributing to countless award winning productions all over the world including directing Oculus' Creator’s Lab, "The Evolution of Testicles," a 2018 SXSW Virtual Cinema selection, and Raindance's Best Social Impact Award Winner. His latest directorial project, "WEIRD TIMES," an episodic VR series dealing with teenage mental health issues, just debuted at this year's SXSW film festival. Other recent film and art works he's been involved with include The Book of Life, The Other Side of Paradise, Slacker 2011, Everybody Wants Some in addition to working with the art collective at Monolithic Pictures on various graphic novel, music video and studio album projects.
Francesco Bocci is an Adlerian Psychologist and Psychotherapist. It boasts twenty-year clinical activity in the field of mental health and addiction and ludopathy services. It conceives in 2019, together with a group of professionals, the Video Game Therapy® approach (www.videogametherapy.it), based on the clinical, therapeutic and rehabi
Francesco Bocci is an Adlerian Psychologist and Psychotherapist. It boasts twenty-year clinical activity in the field of mental health and addiction and ludopathy services. It conceives in 2019, together with a group of professionals, the Video Game Therapy® approach (www.videogametherapy.it), based on the clinical, therapeutic and rehabilitative use of commercial video games and virtual reality. He is a professor and member of the Adler School of Psychotherapy of Brescia, a member of the Alfred Adler Institute in Milan and a member of the board of directors of the Italian Society of Individual Psychology (SIPI). He has collaborated with prevention projects for social retirement and youth deviations in schools throughout Italy. He also collaborated with juvenile justice as an Honorary Judge at the Juvenile Court of Brescia. He has collaborated with the e-sports world at numerous national events, conventions and fairs, bringing the approach of immersive gaming and Video Game Therapy®, to combine gaming with mental and psychological well-being.
Tarja Porkka-Kontturi is a games professional known for her work on accessibility and business development. As the founder of Tarja P-K, she runs a consultancy that provides a range of services including accessibility and inclusion consulting, community and business development, public relations and cultural production. Porkka-Kontturi ha
Tarja Porkka-Kontturi is a games professional known for her work on accessibility and business development. As the founder of Tarja P-K, she runs a consultancy that provides a range of services including accessibility and inclusion consulting, community and business development, public relations and cultural production. Porkka-Kontturi has extensive experience in the games industry and has been awarded for her work. She is also an experienced online community manager with a mastery of strategic communications, engagement and analytics.
In addition to her professional achievements, Porkka-Kontturi is an author who has contributed to several publications as an expert on topics such as autism, mental health, digital accessibility and gaming communities. She shares her knowledge as a guest lecturer at universities and other educational institutions, helping to shape the future of the field.
Cody Ray is an experienced music therapist, researcher, and gaming professional who is passionate about intentional applications of music to create therapeutic outcomes. Specializing in neurologic music therapy, Cody has worked with diverse populations, ranging from mental health clients to those in rehabilitation, and has successfully su
Cody Ray is an experienced music therapist, researcher, and gaming professional who is passionate about intentional applications of music to create therapeutic outcomes. Specializing in neurologic music therapy, Cody has worked with diverse populations, ranging from mental health clients to those in rehabilitation, and has successfully supported individuals across all age groups. He has collaborated on studies focused on depression treatments for adolescents and managed the Game for Girls' Equality initiative at Plan International Canada. Cody supports DeepWell DTx by implementing music therapy principles into digital therapeutics and supports with community activities.
Dr. Jiani Wu is a transdisciplinary researcher, writer, designer, and evidence-based podcaster exploring the intersection of learning science, neuroarts, leadership, and technology. Through the MAGICademy podcast, she explores how these fields can jointly reawaken our childlike wonders and cultivate wonder-making leaders capable of transc
Dr. Jiani Wu is a transdisciplinary researcher, writer, designer, and evidence-based podcaster exploring the intersection of learning science, neuroarts, leadership, and technology. Through the MAGICademy podcast, she explores how these fields can jointly reawaken our childlike wonders and cultivate wonder-making leaders capable of transcending traditional boundaries and fostering collective growth. With a doctoral degree in Curriculum & Instruction specializing in EdTech & Media from Boston University, she brings a unique blend of academic rigor and creative exploration to her work. To learn more about Dr. Jiani's work, please visit https://www.magicademy.club/.
Barnaby is a wellness coach from Toronto who currently works as a game dev, creating games that help everyone rethink and achieve better personal improvement. Formerly a high performance soccer player, Barnaby has always known play as a platform to achieve amazing thing ourselves and to work together to achieve a greater good. With the he
Barnaby is a wellness coach from Toronto who currently works as a game dev, creating games that help everyone rethink and achieve better personal improvement. Formerly a high performance soccer player, Barnaby has always known play as a platform to achieve amazing thing ourselves and to work together to achieve a greater good. With the help of Kyra, their company Let Em' Play creates programs to make and reduce barriers to access game in underrepresented communities.
Uploaded the video unlisted, go through it and see if there are any issues as the video would be seen online, makes more sense than just seeing it on your video player.
View Barnaby Tamakloe on LinkedIn.
Roshelle "Ro" Patterson is a writer, researcher and game designer focused on science fiction, speculative fiction, non-fiction, and video game narrative design. Her work explores themes of solarpunk, Afrofuturism, and resilient communities, drawing inspiration from Octavia Butler. Ro is a recently awarded fellow for several fellowships sp
Roshelle "Ro" Patterson is a writer, researcher and game designer focused on science fiction, speculative fiction, non-fiction, and video game narrative design. Her work explores themes of solarpunk, Afrofuturism, and resilient communities, drawing inspiration from Octavia Butler. Ro is a recently awarded fellow for several fellowships spanning climate innovation, writing, and mental health in gaming (Climatebase, Take This, Muses & Melanin). She has supported both indie and AAA studios with UX research, playtesting, and narrative design, where she notably contributed to World of Warcraft's newest expansion, The War Within, and Waves of Jeju, a project that received an honorable mention for the Unity for Humanity Grant and was showcased at SXSW and the Hollywood Climate Summit. Find her on LinkedIn, and her work on Medium and Substack under the moniker @roshellepixelle.
Stephen Wilson is the founder of Minds Join, an early stage heath-aware tech startup aiming to bring foundational developer tools to the digital therapeutics space. Stephen bridges his understanding of the mind, built over 16 years of personal study and mental health advocacy, into tech and media endeavours that he hopes will help to make
Stephen Wilson is the founder of Minds Join, an early stage heath-aware tech startup aiming to bring foundational developer tools to the digital therapeutics space. Stephen bridges his understanding of the mind, built over 16 years of personal study and mental health advocacy, into tech and media endeavours that he hopes will help to make a vast positive difference. He's a firm believer that healthy collaborative efforts can bring answers to problems we never thought we could solve. Immersive Medicine is becoming a great topic of interest as Minds Join becomes inclusive of the kinds of work happening in IM, bringing a fresh and perhaps different angle of looking at this emerging industry.
View Stephen Wilson on LinkedIn.
Ari Mostov is an award-winning entertainment producer, healthcare innovator and narrative strategist. She uses narrative to change culture, policy and behaviors. Projects include the Oscar nominated, Emmy winning film The Hunting Ground and mobile AR game Virus Hunters. She works with innovators across healthcare and entertainment to scal
Ari Mostov is an award-winning entertainment producer, healthcare innovator and narrative strategist. She uses narrative to change culture, policy and behaviors. Projects include the Oscar nominated, Emmy winning film The Hunting Ground and mobile AR game Virus Hunters. She works with innovators across healthcare and entertainment to scale healing. Learn more at www.wellplay.world
Sam Liberty is a consultant in Applied Game Design, and an expert in gamification design for health. Clients include Click Therapeutics, UNICEF, International Red Cross, and The World Bank. Sam teaches Game Design at Northeastern University in Boston, and is the former Lead Game Designer at Sidekick Health.
Alex Babko, a program and innovation director, with more than 14 years of experience working with emerging and advanced technologies like IoT, AI, AR/VR, hardware and software development in consumer electronics, medical devices, video game development and digital experiences. A technology and business consultant and "Months and Millions"
Alex Babko, a program and innovation director, with more than 14 years of experience working with emerging and advanced technologies like IoT, AI, AR/VR, hardware and software development in consumer electronics, medical devices, video game development and digital experiences. A technology and business consultant and "Months and Millions" podcast host. Click here to learn more about Alex.
Follow us to watch our regular livestreams
Copyright © 2024 The Immersive Medicine Network - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.