Video Game Therapy (VGT) is bringing accessibility to care for thousands of patients who otherwise would not seek treatment.
Brian Chhor and his fast growing crew at Hero Journey Club have discovered something simple but amazing… Many folks in need of mental health support, but who would never set foot in a therapist’s office, are open to treatment inside a video game.
What is even more exciting is how much more effective the therapy can be when the reluctant patient is turned into an enthusiastic player.
Hero Journey Club is just a couple years old, but they are growing quickly and picking up a considerable patient base.
Utilizing techniques best defined by Francesco Bocci and the team that published an amazing review of Video Game Therapy® these therapists are reaching the unreachable patients.
Read more about VGT here: https://lnkd.in/gGa7fsZB
Statistics vary, but as many as 70% of those who take their own lives do not seek therapy prior to making this choice.
Understanding this is key to knowing why accessibility to care is a vital component in addressing the mental health crisis and reversing the current trends.
“…there is no better way to help people improve their lives than meeting them where they are. And where 3 billion people are–more than a third of the world’s population–is on gaming platforms.†Arianna Huffington
Source
https://www.thedailybeast.com/how-hero-journey-club-offers-mental-health-support-on-minecraft