Separating Video Game Play From Video Game Monetization

Separating video game play from video game monetization.

Our brains are very adept at learning and therefore changing when we play.

Video games super size the power of play effect. They are extremely accessible, immersive and compelling. In this way, video games look to be an amazing tool for addressing the mental health crisis.

Examples from the attached global study:

– 75% of players believe video games provide mental stimulation and stress relief.

– 63% + of players feel happier when playing.

– 75% create new friendships playing and over 60% believe video games create community.

These results represent the vast potential of games fueled by the positive play element.

Predatory monitization and accompanying mechanisms such as free and unmoderated chat and energy dynamics that pull the player back into games to preserve the work, money and friendships already invested, should not be confused with the positive play element of the game.

These mechanisms are not suitable for vulnerable populations and reduce the potential therapeutic benefits of games.

It is only through honest and unbiased study and discussion that we can arrive at a place where the power of play can be harnessed for all its potential.

And we need that right now. We need all the help we can get. Demonizing a truly effective mental health treatment does nothing but send us deeper into a crisis we desperately need to climb out of. 

Source

https://www.businesswire.com/news/home/20231010625002/en/Global-Report-Reveals-Positive-Benefits-of-Video-Gameplay