Virtual Reality (VR) game Beat Saber found to improve cognitive functioning and fine motor skills.
No brian teasers here. Action and motion, two of the most studied and effective therapy delivery tools DeepWell DTx utilizes, are delivering the results.
This is just a small scale study, but when considered with the broader exergames data the results seem very promising.
Study participants improved their selective attention and observation skills after VR training.
In contrast, no changes in cognitive functions were observed after physical training sessions in which participants followed instructions from a video.
Many thanks to my colleague Samuel Liberty for sharing this study with me and to the game creators Beat Games (Beat Saber). Another great PsyPost article.