A majority of players surveyed across 12 countries say video games help reduce stress, anxiety and feelings of isolation.
A new global survey highlights the positive role video games play in mental health and social connection.
A majority of the 12,847 players surveyed across 12 countries say video games help reduce stress (71%), anxiety (61%) and feelings of isolation (55%).
Perhaps unsurprisingly, players report ‘having fun’ is their top reason for playing video games.
Staying true to the DeepWell DTx approach, engaging “fun†play again looks to be the essential element of any effective therapeutic game.
The days of “Just Gamify It†are quickly coming to an end and recognition of the key role game designers and devs play in immersive medicine is steadily increasing.
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