The understanding of the effects of commercial video games on mental health is as remarkable as it is timely.
In summary – the overall accessibility and pervasiveness of commercial video games within modern society positions them as an invaluable means of reaching individuals with mental health disorders, irrespective of age and sex, and individuals with limited access to mental health care, particularly relevant during the current pandemic.
With mounting scientific evidence in support of the efficacy of commercial video games for improving mental health outcomes, commercial video games should be considered as a potential alternative for the improvement of various aspects of mental health globally.
This is a very well researched article by Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M from Lero, The Science Foundation Ireland Research Centre for Software , Physical Education and Sport Sciences Department , University of Limerick.
Findings like these are the driving force behind DeepWell DTx‘s goal to empower video game developers to recognize and enhance the therapeutic qualities of thier games. Not serious games, serious fun with amazing therapeutic potential.
